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Gex 3D: Enter the Gecko

Gex 3D: Enter the Gecko cheat codes: 
The  Gex 3D saved games are the GEX2xxA.GEX files (where
the 'x's are the percent  completed,  for  example  -  GEX210A.GEX
means 10 percent of the game completed) in the folder Gex 3D was
installed into.

The  following info requires some knowledge of hexadecimal
addition. Each byte  is comprised of eight bits. The values
given to each bit for purposes of addition  are left to
right: 8 4 2 1 / 8 4 2 1. The total number of digits for each half
is 16: 0 1 2 3 4 5 6 7 8 9 A B C D E F. The letters A through F have
the  values 10 11 12 13 14 15. This game uses bits to indicate
whether an item is found or not found, so when an item is found, it
must be added to any other found items.

Hex position 0C is the number of lives. Hex 63 (99 lives)
is the maximum. Hex  positions  14  through  24  contain the number
of "normal" or red remotes found  in  the 14 normal levels 1 and
the 3 secret levels. The following table indicates the valid numbers
a nd their meanings:

hex 00 = no remotes found
hex 01 = first remote found (stops here if only one remote in the level)
hex 02 = second remote found
hex 03 = first and second remotes found (bit 1 = 1 added to bit 2 = 2)
(stops here if only two remotes)
hex 04 = third remote found
hex 05 = first and third remotes found
hex 06 = second and third remotes found
hex 07 = all three remotes found


Hex  positions  04  through 06 and the rightmost four bits
of position 07 indicate  the  "extra"  bonus  remotes  in  each
regular  level ("Reward" and "Hidden").  Each  byte holds info for
four levels in reverse order (except hex position  07,  which holds
info for t wo levels). So a hex 0E in byte 04 means one  extra  remote
was  found  in the first level and both extra remotes were found in
the second level.

The  following table indicates which bytes contain the number
of "normal" or  red  remotes  found  in  the regular and secret levels
and which bytes and values  give  the  bonus  remotes  in the bonus
levels and their corresponding level names and filenames:

First area
Hex 14 = Out of Toon (filenames looney30.dfx and looney30.vfx)
Hex 15 = Smellraiser (horror4.dfx and horror4.vfx)
Hex 0B = Gilligex Isle (boss level) hex x4 gives remote
(where x is unchanged) - gillig1.dfx and gillig1.vfx
Hex 08 = Aztec 2 Step (bonus level) Hex x1 gives remote
(aztec16.dfx and aztec16.vfx)
Hex 08 = Thursday the 12th (bonus level) Hex x2 gives remote
(horror6.dfx and horror6.vfx)

Second area
Hex 16 = Frankensteinfeld (horror2.dfx and horror2.vfx)
Hex 17 = WWW.DOTCOM.COM (circuit5.dfx and circuit5.vfx)
Hex 18 = Mao Tse Tongue (kungfu02.dfx and kungfu02.vfx)
Hex 0B = MooShoo Pork (boss level) Hex x8 gives remote
(mooshu1.dfx and mooshu1.vfx)
Hex 08 = In Drag Net (bonus level) Hex x4 gives remote
(nypd01.dfx and nypd01.vfx)
Hex 08 = The Spy Who Loved Himself (bonus level) Hex x8 gives remote
(spy2.dfx and spy2.vfx)

Third area
Hex 19 = The Umpire Strikes Out (scifi10.dfx and scifi10.vfx)
Hex 1A = Pangaea 90210 (prehst1.dfx and prehst1.vfx)
Hex 1B = Fine Tooning (looney69.dfx and looney69.vfx)
Hex 08 = I Got the Reruns (bonus level) Hex 1x gives remote
(junk1.dfx and junk1.vfx)
Hex 08 = Trouble in Uranus (bonus level) Hex 2x gives remote
(lost01.dfx and lost01.vfx)

Fourth area
Hex 1C = This Old Cave (prehst2.dfx and prehst2.vfx)
Hex 1D = Honey I Shrunk the Gecko (circuit9.dfx and circuit9.vfx)
Hex 1E = Poltergex (train30.dfx and train30.vfx)
Hex 0B = Gexzilla vs. Mecharez (boss level) Hex 1x gives remote
(gexzil9.dfx and gexzil9.vfx)
Hex 08 = Lizard in a China Shop (bonus level) Hex 4x gives remote
(kungfu4.dfx and kungfu4.vfx)
Hex 08 = Bugged Out (bonus level) Hex 8x gives remote
(rezop2.dfx and rezop2.vfx)

Fifth  area  (F1  key  shows  it before sixth area, but it
is encountered after)  Hex  1F = Pain in the Asteroids (scifi14.dfx
and scifi14.vfx) Hex 09 = Chips   and   Dips  (bonus  level)  Hex  x1
gives  remote  (circuit0.dfx  and circuit0.vfx)
Sixth  area  (F1  key  shows  it  after fifth area, but it is
encountered before) Hex 20 = Samurai Night Fever
(kungfu1.dfx and kungfu1.vfx)
Seventh  area  Hex  21  =  No  Weddings  and  a  Funeral
(rezop3.dfx and rezop3.vfx) N/A = Channel Z (final boss level)
final01.dfx and final01.vfx

Hex  22 = Lava Daba Doo (secret level) prehst3.dfx and
prehst3.vfx Hex 23 =  Texas Chainsaw Manicure (secret level)
horror5.dfx and horror5.vfx Hex 24 = Mazed and Confused
(secret level) rezop1.dfx and rezop1.vfx

There  is  a  way to play the secret levels and any bonus
level missed by renaming  files. First, make sure all affected
files in the LEVEL folder under the  folder Gex3D was installed
into can be restored. Probably the easiest way to  play  the
secret  levels i s to move the files for the first three levels
(looney30.dfx,   looney30.vfx,   horror4.dfx,  horror4.vfx,
horror2.dfx,  and horror2.vfx)  to  a  temporary  folder, then
copy prehst3.dfx to looney30.dfx, prehst3.vfx  to  looney30.vfx,
horror5.dfx  to  horror4.dfx,  hor ror5.vfx to horror4.vfx,
rezop1.dfx  to  horror2.dfx,  and rezop1.vfx to horror2.vfx. Now
playing   "Out   of   Toon"  will  actually  play  "Lava  Daba  Doo".
Playing "Smellraiser"    will    instead   play   "Texas
Chainsaw   Manicure".   And "Frankensteinfeld"  will  play
"Mazed  an  d Confused". To restore the files, simply  move  back
the files from the temporary folder. As I was unable to get the
"Lizard  in  a China Shop" bonus level to appear, I moved aztec16.dfx
and aztec16.vfx  to a temporary folder, copied kungfu4.dfx
to aztec16.d fx, copied kungfu4.vfx to aztec16.vfx, and played
the "Aztec 2 Step" bonus level.

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